Difference between revisions of "Osiris/API/CharacterCanReactToCrime"
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===== Return Values ===== | ===== Return Values ===== | ||
* '''Success/Failure''': Fails if '''_Character''' or '''_CrimeType''' does not exist. | * '''Success/Failure''': Fails if '''_Character''' or '''_CrimeType''' does not exist. | ||
− | * ''' | + | * '''_Bool''': '''1''' if '''_Character''' has a primary or secondary [[Generic_behaviour#Generic_Behaviour_Definition|reaction]] for the crime of type '''_CrimeType''' at the tension level of the [[Generic_behaviour#Crime_Area|crime areas]] in which it is currently located, '''0''' otherwise. |
===== Notes ===== | ===== Notes ===== | ||
* The result of this function is unaffected by [[Osiris/API/CharacterDisableCrime|disabled]] or [[Osiris/API/CrimeIgnoreCrime|ignored]] crimes for/by '''_Character'''. | * The result of this function is unaffected by [[Osiris/API/CharacterDisableCrime|disabled]] or [[Osiris/API/CrimeIgnoreCrime|ignored]] crimes for/by '''_Character'''. | ||
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* [[Osiris/API/CharacterCanSpotCrimes|CharacterCanSpotCrimes]] | * [[Osiris/API/CharacterCanSpotCrimes|CharacterCanSpotCrimes]] | ||
* [[Osiris/API/CharacterDisableAllCrimes|CharacterDisableAllCrimes]] | * [[Osiris/API/CharacterDisableAllCrimes|CharacterDisableAllCrimes]] | ||
− | * [[Osiris/API/CharacterDisableCrime | + | * [[Osiris/API/CharacterDisableCrime|CharacterDisableCrime]] |
* [[Osiris/API/CharacterEnableAllCrimes|CharacterEnableAllCrimes]] | * [[Osiris/API/CharacterEnableAllCrimes|CharacterEnableAllCrimes]] | ||
− | * [[Osiris/API/CharacterEnableCrime | + | * [[Osiris/API/CharacterEnableCrime|CharacterEnableCrime]] |
* [[Osiris/API/CharacterIsCrimeEnabled|CharacterIsCrimeEnabled]] | * [[Osiris/API/CharacterIsCrimeEnabled|CharacterIsCrimeEnabled]] | ||
* [[Osiris/API/CrimeAreaSetTensionModifier|CrimeAreaSetTensionModifier]] | * [[Osiris/API/CrimeAreaSetTensionModifier|CrimeAreaSetTensionModifier]] |
Latest revision as of 11:54, 12 October 2018
Full Definition(s)
- query CharacterCanReactToCrime([in](CHARACTERGUID)_Character, [in](STRING)_CrimeType, [out](INTEGER)_Bool)
Description
Checks if _Character has a defined reaction to a crime.
Return Values
- Success/Failure: Fails if _Character or _CrimeType does not exist.
- _Bool: 1 if _Character has a primary or secondary reaction for the crime of type _CrimeType at the tension level of the crime areas in which it is currently located, 0 otherwise.
Notes
See Also
- CharacterCanSpotCrimes
- CharacterDisableAllCrimes
- CharacterDisableCrime
- CharacterEnableAllCrimes
- CharacterEnableCrime
- CharacterIsCrimeEnabled
- CrimeAreaSetTensionModifier
- CrimeAreaGetTensionModifier
- CrimeAreaResetTensionModifier
- CrimeGetTension
- CrimeGetType
- CrimeIgnoreCrime
- CrimeIsAnyNPCGoingToReact
- RegisterCrime