Difference between revisions of "Osiris/API/CharacterCanReactToCrime"

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(call -> query, put into standard template form)
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===== Return Values =====
 
===== Return Values =====
 
* '''Success/Failure''': Fails if '''_Character''' or '''_CrimeType''' does not exist.
 
* '''Success/Failure''': Fails if '''_Character''' or '''_CrimeType''' does not exist.
* '''_bool''': '''1''' if '''_Character''' has a primary or secondary [[Generic_behaviour#Generic_Behaviour_Definition|reaction]] for the crime of type '''_CrimeType''' tension level of the [[Generic_behaviour#Crime_Area|crime area's]] in which it is located.
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* '''_Bool''': '''1''' if '''_Character''' has a primary or secondary [[Generic_behaviour#Generic_Behaviour_Definition|reaction]] for the crime of type '''_CrimeType''' tension level of the [[Generic_behaviour#Crime_Area|crime area's]] in which it is located.
 
===== Notes =====
 
===== Notes =====
 
* The result of this function is unaffected by [[Osiris/API/CharacterDisableCrime|disabled]] or [[Osiris/API/CrimeIgnoreCrime|ignored]] crimes for/by '''_Character'''.
 
* The result of this function is unaffected by [[Osiris/API/CharacterDisableCrime|disabled]] or [[Osiris/API/CrimeIgnoreCrime|ignored]] crimes for/by '''_Character'''.

Revision as of 21:21, 13 September 2018

Full Definition(s)
  • query CharacterCanReactToCrime([in](CHARACTERGUID)_Character, [in](STRING)_CrimeType, [out](INTEGER)_Bool)
Description

Checks if _Character has a defined reaction to a crime.

Return Values
  • Success/Failure: Fails if _Character or _CrimeType does not exist.
  • _Bool: 1 if _Character has a primary or secondary reaction for the crime of type _CrimeType tension level of the crime area's in which it is located.
Notes
  • The result of this function is unaffected by disabled or ignored crimes for/by _Character.
See Also