Difference between revisions of "Osiris/API/DialogAddCharacter"
From Divinity Engine Wiki
m (Also removed in DOS2 DE) |
|||
Line 15: | Line 15: | ||
[[Category:Osiris Calls|DialogAddCharacter]] | [[Category:Osiris Calls|DialogAddCharacter]] | ||
[[Category:Osiris Calls (Changed in DOS2DE)|DialogAddCharacter]] | [[Category:Osiris Calls (Changed in DOS2DE)|DialogAddCharacter]] | ||
+ | [[Category:Osiris Calls (Removed in DOS2DE)|DialogAddCharacter]] |
Latest revision as of 21:19, 28 August 2018
Full Definition(s)
- call DialogAddCharacter('(INTEGER)_Inst,(CHARACTERGUID)_Character)
Description
Adds player _Character as an observer to the ongoing dialog with ID _Inst. I.e., _Character will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.
Notes
- Take care that _Character is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2DE) Changed to DialogAddActor
See Also
- DialogActorJoined
- DialogActorLeft
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper Proc_StartDialog