Difference between revisions of "Osiris/API/DialogAddCharacter"
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===== Notes ===== | ===== Notes ===== | ||
* Take care that '''_Character''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer. | * Take care that '''_Character''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer. | ||
+ | * (DOS2DE) Changed to [[Osiris/API/DialogAddActor|DialogAddActor]] | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/DialogActorJoined|DialogActorJoined]] | * [[Osiris/API/DialogActorJoined|DialogActorJoined]] | ||
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[[Category:Osiris Calls|DialogAddCharacter]] | [[Category:Osiris Calls|DialogAddCharacter]] | ||
+ | [[Category:Osiris Calls (Changed in DOS2DE)|DialogAddCharacter]] | ||
+ | [[Category:Osiris Calls (Removed in DOS2DE)|DialogAddCharacter]] |
Latest revision as of 21:19, 28 August 2018
Full Definition(s)
- call DialogAddCharacter('(INTEGER)_Inst,(CHARACTERGUID)_Character)
Description
Adds player _Character as an observer to the ongoing dialog with ID _Inst. I.e., _Character will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.
Notes
- Take care that _Character is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2DE) Changed to DialogAddActor
See Also
- DialogActorJoined
- DialogActorLeft
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper Proc_StartDialog