Difference between revisions of "Osiris/API/DialogAddActor"

From Divinity Engine Wiki
Jump to: navigation, search
(Created page with "===== Full Definition(s) ===== * call '''DialogAddActor'''(''''(INTEGER)'''''_InstanceID''''',''(CHARACTERGUID)'''''_Actor''') ===== Description ===== Adds character or item '...")
 
m (Changed category to "Added in DOS2DE")
Line 14: Line 14:
 
   
 
   
 
[[Category:Osiris Calls|DialogAddActor]]
 
[[Category:Osiris Calls|DialogAddActor]]
[[Category:Osiris Calls (Changed in DOS2DE)|DialogAddActor]]
+
[[Category:Osiris Calls (Added in DOS2DE)|DialogAddCharacter]]

Revision as of 21:09, 28 August 2018

Full Definition(s)
  • call DialogAddActor('(INTEGER)_InstanceID,(CHARACTERGUID)_Actor)
Description

Adds character or item _Actor as an observer to the ongoing dialog with ID _InstanceID. I.e., _Actor will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

Notes
  • Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2 Classic) Used to be DialogAddCharacter
See Also