Difference between revisions of "Osiris/API/DialogAddCharacter"

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===== Notes =====
 
===== Notes =====
 
* Take care that '''_Character''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
 
* Take care that '''_Character''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
 +
* (DOS2DE) Changed to [[Osiris/API/DialogAddActor|DialogAddActor]]
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/DialogActorJoined|DialogActorJoined]]
 
* [[Osiris/API/DialogActorJoined|DialogActorJoined]]
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[[Category:Osiris Calls|DialogAddCharacter]]
 
[[Category:Osiris Calls|DialogAddCharacter]]
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[[Category:Osiris Calls (Changed in DOS2DE)|DialogAddCharacter]]

Revision as of 17:54, 28 August 2018

Full Definition(s)
  • call DialogAddCharacter('(INTEGER)_Inst,(CHARACTERGUID)_Character)
Description

Adds player _Character as an observer to the ongoing dialog with ID _Inst. I.e., _Character will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

Notes
  • Take care that _Character is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2DE) Changed to DialogAddActor
See Also