Difference between revisions of "Osiris/API/GenerateTreasure"
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===== Description ===== | ===== Description ===== | ||
Generates treasure from the '''_TreasureID''' [[Treasure_Tables|treasure table]] and puts the item(s) generated in the '''_Item''''s inventory. | Generates treasure from the '''_TreasureID''' [[Treasure_Tables|treasure table]] and puts the item(s) generated in the '''_Item''''s inventory. | ||
− | *If the '''_Level''' is greater than or equal to 0, it will be used to generate treasure. | + | * If the '''_Level''' is greater than or equal to 0, it will be used to generate treasure. |
− | *If the '''_Level''' is less than 0, if the item is set (in the sidebar) to ''Use Party Level For Treasure'', the highest level in the '''_Character''' 's party is used. | + | * If the '''_Level''' is less than 0, if the item is set (in the sidebar) to ''Use Party Level For Treasure'', the highest level in the '''_Character''' 's party is used. |
− | *If the '''_Level''' is less than 0, and ''Use Party Level For Treasure'' is false, the item's ''Treasure Level'' setting is used. | + | * If the '''_Level''' is less than 0, and ''Use Party Level For Treasure'' is false, the item's ''Treasure Level'' setting is used. |
− | *If the ''Treasure Level'' setting is also less than 0, the level of the nearest character is used. | + | * If the ''Treasure Level'' setting is also less than 0, the level of the nearest character is used. |
+ | * This adds the contents of the treasure to whatever is already inside the item's inventory. If it has a treasure table defined in the sidebar, it will get both. The treasure defined in the sidebar is generated whenever the first of the following occurs: | ||
+ | ** The item is destroyed | ||
+ | ** The item is used (e.g. opened) | ||
+ | ** The item is picked up | ||
+ | ** The item is unlocked | ||
+ | ** The item is moved | ||
+ | ** Something is added to the item's inventory (this can happen if an item is added e.g. through Story). | ||
===== Notes ===== | ===== Notes ===== | ||
− | */ | + | * The equivalent API for characters is [[Osiris/API/GenerateItems|GenerateItems]]. |
===== See Also ===== | ===== See Also ===== | ||
− | *[[Treasure_Tables|Treasure Table]] | + | * [[Osiris/API/CharacterGiveReward|CharacterGiveReward]] |
+ | * [[Osiris/API/CharacterGiveQuestReward|CharacterGiveQuestReward]] | ||
+ | * [[Osiris/API/GenerateItems|GenerateItems]] | ||
+ | * [[Treasure_Tables|Treasure Table]] | ||
[[Category:Osiris Calls|GenerateTreasure]] | [[Category:Osiris Calls|GenerateTreasure]] |
Latest revision as of 10:22, 19 August 2018
Full Definition(s)
- call GenerateTreasure((ITEMGUID)_Item, (STRING)_TreasureID, (INTEGER)_Level, (CHARACTERGUID)_Character)
Description
Generates treasure from the _TreasureID treasure table and puts the item(s) generated in the _Item's inventory.
- If the _Level is greater than or equal to 0, it will be used to generate treasure.
- If the _Level is less than 0, if the item is set (in the sidebar) to Use Party Level For Treasure, the highest level in the _Character 's party is used.
- If the _Level is less than 0, and Use Party Level For Treasure is false, the item's Treasure Level setting is used.
- If the Treasure Level setting is also less than 0, the level of the nearest character is used.
- This adds the contents of the treasure to whatever is already inside the item's inventory. If it has a treasure table defined in the sidebar, it will get both. The treasure defined in the sidebar is generated whenever the first of the following occurs:
- The item is destroyed
- The item is used (e.g. opened)
- The item is picked up
- The item is unlocked
- The item is moved
- Something is added to the item's inventory (this can happen if an item is added e.g. through Story).
Notes
- The equivalent API for characters is GenerateItems.