Difference between revisions of "Osiris/Shared/DB CombatCharacters"

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Whenever a combat [[Osiris/API/ObjectLeftCombat|leaves]] a combat, a '''DB_WasInCombat''' entry is defined that contains the character '''_Char''' and the '''_ID''' of the combat
 
Whenever a combat [[Osiris/API/ObjectLeftCombat|leaves]] a combat, a '''DB_WasInCombat''' entry is defined that contains the character '''_Char''' and the '''_ID''' of the combat
 
===== Notes =====
 
===== Notes =====
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* Combat IDs are reused by code once combats end, so '''DB_WasInCombat()''' is quite unreliable and should not be used.
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===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
 
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]

Latest revision as of 08:36, 6 July 2018

Full Definition(s)
  • DB_CombatCharacters((CHARACTERGUID)_Char, (INTEGER)_ID)
  • DB_WasInCombat((CHARACTERGUID)_Char, (INTEGER)_ID)
Description

Whenever a character enters a combat, the a corresponding DB_CombatCharacters entry is defined that contains the character _Char and the _ID of the combat. Entering a combat will also clear any previous DB_CombatCharacters and DB_WasInCombat entries for this character.

Whenever a combat leaves a combat, a DB_WasInCombat entry is defined that contains the character _Char and the _ID of the combat

Notes
  • Combat IDs are reused by code once combats end, so DB_WasInCombat() is quite unreliable and should not be used.
See Also