Scripting characterstat types: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
<li>TrapWits</li> | <li>TrapWits</li> | ||
<li>Movement</li> | <li>Movement</li> | ||
<li>PhysicalArmor</li> | |||
<li>PhysicalArmorPoints</li> | |||
<li>FireResistance</li> | <li>FireResistance</li> | ||
<li>EarthResistance</li> | <li>EarthResistance</li> | ||
Line 40: | Line 42: | ||
<li>Willpower</li> | <li>Willpower</li> | ||
<li>Bodybuilding</li> | <li>Bodybuilding</li> | ||
<li>MagicArmor</li> | <li>MagicArmor</li> | ||
<li>MagicArmorPoints</li> | <li>MagicArmorPoints</li> | ||
</ol> | </ol> |
Latest revision as of 07:19, 4 April 2018
This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following characterstat types can be used in script:
- Level
- Vitality
- VitalityPoints
- VitalityMax
- Magic
- MagicPoints
- ActionPoints
- APMaximum
- APStart
- APRecovery
- Experience
- Reputation
- Karma
- Strength
- Finesse
- Intelligence
- Constitution
- Memory
- Wits
- TrapWits
- Movement
- PhysicalArmor
- PhysicalArmorPoints
- FireResistance
- EarthResistance
- WaterResistance
- AirResistance
- PoisonResistance
- PiercingResistance
- PhysicalResistance
- CorrosiveResistance
- MagicResistance
- ShadowResistance
- Sight
- Hearing
- Initiative
- Weight
- TrapDetection
- Willpower
- Bodybuilding
- MagicArmor
- MagicArmorPoints