Difference between revisions of "Osiris/API/ItemSetCanInteract"
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(Created page with "===== Full Definition(s) ===== * call '''ItemSetCanInteract'''(''(ITEMGUID)'''''_Item''', ''(INTEGER)'''''_Bool''') ===== Description ===== Makes the item interactable if '''_...") |
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Makes the item interactable if '''_Bool''' is '''1''' and non-interactable if '''_Bool''' is '''0'''. | Makes the item interactable if '''_Bool''' is '''1''' and non-interactable if '''_Bool''' is '''0'''. | ||
===== Notes ===== | ===== Notes ===== | ||
− | For items with a defined [[:Category:Use_Actions|Use Action]], that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the [[Use_Action:Story_Use|Story Use]] Use Action. | + | * For items with a defined [[:Category:Use_Actions|Use Action]], that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the [[Use_Action:Story_Use|Story Use]] Use Action. |
[[Category:Osiris Calls|ItemSetCanInteract]] | [[Category:Osiris Calls|ItemSetCanInteract]] |
Revision as of 20:13, 14 March 2018
Full Definition(s)
- call ItemSetCanInteract((ITEMGUID)_Item, (INTEGER)_Bool)
Description
Makes the item interactable if _Bool is 1 and non-interactable if _Bool is 0.
Notes
- For items with a defined Use Action, that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the Story Use Use Action.