Difference between revisions of "Osiris/API/CharacterBlockedBy"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
===== Full Definition(s) =====
 
===== Full Definition(s) =====
* event '''CharacterBlockedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_Attacker''', ''(CHARACTERGUID)'''''_AttackerOwner''')
+
* event '''CharacterBlockedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_AttackerOwner''', ''(CHARACTERGUID)'''''_Attacker''')
 
===== Description =====
 
===== Description =====
 
Thrown when a character blocks an attack from another character.
 
Thrown when a character blocks an attack from another character.
Line 10: Line 10:
 
* '''_AttackerOwner '''can be the same character as '''_Attacker'''; '''_AttackOwner ''' will be different in the case of summoned characters.
 
* '''_AttackerOwner '''can be the same character as '''_Attacker'''; '''_AttackOwner ''' will be different in the case of summoned characters.
 
===== See Also =====
 
===== See Also =====
 +
* [[Osiris/API/AttackedByObject|AttackedByObject]]
 +
* [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]]
 +
* [[Osiris/API/CharacterKilledBy|CharacterKilledBy]]
 
* [[Osiris/API/CharacterMissedBy|CharacterMissedBy]]
 
* [[Osiris/API/CharacterMissedBy|CharacterMissedBy]]
 +
* [[Osiris/API/CharacterTemplateKilledByCharacter|CharacterTemplateKilledByCharacter]]
 
   
 
   
 
[[Category:Osiris Events|CharacterBlockedBy]]
 
[[Category:Osiris Events|CharacterBlockedBy]]

Latest revision as of 13:59, 25 February 2018

Full Definition(s)
  • event CharacterBlockedBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_AttackerOwner, (CHARACTERGUID)_Attacker)
Description

Thrown when a character blocks an attack from another character.

Parameters
  • _Defender: The character that received/defended the attack.
  • _Attacker: The character that attacked the _Defender.
  • _AttackerOwner: The character that owns the _Attacker character.
Notes
  • _AttackerOwner can be the same character as _Attacker; _AttackOwner will be different in the case of summoned characters.
See Also