Difference between revisions of "Osiris/API/CharacterKilledBy"
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* '''_AttackerOwner''': The character that owns the '''_Attacker '''character. | * '''_AttackerOwner''': The character that owns the '''_Attacker '''character. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * '''_AttackerOwner '''can be the same character as '''_Attacker'''; '''_AttackOwner '''will be different in | + | * '''_AttackerOwner''' can be the same character as '''_Attacker'''; '''_AttackOwner''' will be different in case of summoned characters. |
+ | * Compared to similar calls such as [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]] and [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]], the order of the '''_Attacker''' and '''_AttackerOwner''' parameters is inverted for this event (even tough the story header may say otherwise). This will be changed/fixed in a future version. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterDie|CharacterDie]] | * [[Osiris/API/CharacterDie|CharacterDie]] | ||
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* [[Osiris/API/CharacterDieImmediate|CharacterDieImmediate]] | * [[Osiris/API/CharacterDieImmediate|CharacterDieImmediate]] | ||
* [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]] | * [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]] | ||
− | * [[Osiris/API/CharacterKilledByCharacter|CharacterKilledByCharacter]] | + | * [[Osiris/API/CharacterCriticalHitBy|CharacterCriticalHitBy]] |
− | + | * [[Osiris/API/CharacterKilledByCharacter|CharacterKilledByCharacter]] | |
+ | |||
[[Category:Osiris Events|CharacterKilledBy]] | [[Category:Osiris Events|CharacterKilledBy]] |
Revision as of 13:51, 25 February 2018
Full Definition(s)
- event CharacterKilledBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_Attacker, (CHARACTERGUID)_AttackerOwner)
Description
- Thrown when a character is killed by another character.
Parameters
- _Defender: The character that was killed.
- _Attacker: The character that killed _Defender.
- _AttackerOwner: The character that owns the _Attacker character.
Notes
- _AttackerOwner can be the same character as _Attacker; _AttackOwner will be different in case of summoned characters.
- Compared to similar calls such as CharacterBlockedBy and CharacterCriticalHitBy, the order of the _Attacker and _AttackerOwner parameters is inverted for this event (even tough the story header may say otherwise). This will be changed/fixed in a future version.