Osiris/API/GetPosition: Difference between revisions
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* '''_Z''': Z coordinate of '''_Target'''. | * '''_Z''': Z coordinate of '''_Target'''. | ||
===== Notes ===== | ===== Notes ===== | ||
* If '''_Target''' is an item and the item is inside the inventory of a character or a container, this call returns the | * If '''_Target''' is an item and the item is inside the inventory of a character or a container, this call returns the position of the character/outermost container. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/ItemToTransform|ItemToTransform]] | |||
* [[Osiris/API/GetRotation|GetRotation]] | * [[Osiris/API/GetRotation|GetRotation]] | ||
[[Category:Osiris Queries|GetPosition]] | [[Category:Osiris Queries|GetPosition]] |
Latest revision as of 11:43, 23 February 2018
Full Definition(s)
- query GetPosition([in](GUIDSTRING)_Target, [out](REAL)_X, [out](REAL)_Y, [out](REAL)_Z)
Description
Returns the position of the _Target, with _Y being the vertical coordinate. It works on any kind of game object.
Return Values
- Success/Failure: Fails if _Target does not exist.
- _X: X coordinate of _Target.
- _Y: Y coordinate of _Target.
- _Z: Z coordinate of _Target.
Notes
- If _Target is an item and the item is inside the inventory of a character or a container, this call returns the position of the character/outermost container.