Difference between revisions of "Osiris/API/CharacterIsAlly"

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(Osiris Core APIs)
 
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* query '''CharacterIsAlly'''('''''[in]'''(CHARACTERGUID)'''''_Character''', ''''[in]''''(CHARACTERGUID)''''_OtherCharacter''''', [out]'''''(INTEGER)'''_Bool''')
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* query '''CharacterIsAlly'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[in]'''(CHARACTERGUID)'''''_OtherCharacter''', '''''[out]'''(INTEGER)'''''_Bool''')
 
===== Description =====
 
===== Description =====
 
Returns whether '''_Character''' is an ally of '''_OtherCharacter'''.
 
Returns whether '''_Character''' is an ally of '''_OtherCharacter'''.
 
===== Return Values =====
 
===== Return Values =====
 
* '''Success/Failure''': Default return value.
 
* '''Success/Failure''': Default return value.
* '''_Bool''': '''1''' if '''_Character''' and '''_OtherCharacter '''are allies, '''0''' if not'''.'''
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* '''_Bool''': '''1''' if '''_Character''' and '''_OtherCharacter''' are allies, '''0''' if not.
 
===== Notes =====
 
===== Notes =====
 
* Also works outside combat.
 
* Also works outside combat.
 
* If '''_Character''' or '''_OtherCharacter''' is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
 
* If '''_Character''' or '''_OtherCharacter''' is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
 
===== See Also =====
 
===== See Also =====
* [[Osiris/API/CharacterIsNeutral]]
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* [[Osiris/API/CharacterIsNeutral|CharacterIsNeutral]]
* [[Osiris/API/CharacterIsEnemy]]
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* [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]]
 
   
 
   
[[Category:Osiris Queries]]
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[[Category:Osiris Queries|CharacterIsAlly]]

Latest revision as of 12:10, 20 December 2017

Full Definition(s)
  • query CharacterIsAlly([in](CHARACTERGUID)_Character, [in](CHARACTERGUID)_OtherCharacter, [out](INTEGER)_Bool)
Description

Returns whether _Character is an ally of _OtherCharacter.

Return Values
  • Success/Failure: Default return value.
  • _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
  • Also works outside combat.
  • If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
See Also