Difference between revisions of "Osiris/API/DialogAddCharacter"
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m (reference DB_DialogNPCs/DB_DialogPlayers) |
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/DialogActorJoined|DialogActorJoined]] | * [[Osiris/API/DialogActorJoined|DialogActorJoined]] | ||
+ | * [[Osiris/API/DialogActorLeft|DialogActorLeft]] | ||
* Helper [[Osiris/Shared/DB DialogNPCs|DB DialogNPCs]] | * Helper [[Osiris/Shared/DB DialogNPCs|DB DialogNPCs]] | ||
* Helper [[Osiris/Shared/DB DialogPlayers|DB DialogPlayers]] | * Helper [[Osiris/Shared/DB DialogPlayers|DB DialogPlayers]] | ||
* Helper [[Osiris/Shared/Proc_StartDialog|Proc_StartDialog]] | * Helper [[Osiris/Shared/Proc_StartDialog|Proc_StartDialog]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|DialogAddCharacter]] |
Revision as of 16:20, 19 December 2017
Full Definition(s)
- call DialogAddCharacter('(INTEGER)_Inst,(CHARACTERGUID)_Character)
Description
Adds player _Character as an observer to the ongoing dialog with ID _Inst. I.e., _Character will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.
Notes
- Take care that _Character is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
See Also
- DialogActorJoined
- DialogActorLeft
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper Proc_StartDialog