Difference between revisions of "Osiris/API/CharacterReservedUserIDChanged"
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* '''_UserID''': The id of the user to which which the character was assigned. | * '''_UserID''': The id of the user to which which the character was assigned. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * When a character is no longer assigned to any user, i.e. if it was a player character and was then made an [[Osiris/API/CharacterMakeNPC| | + | * When a character is no longer assigned to any user, i.e. if it was a player character and was then made an [[Osiris/API/CharacterMakeNPC|NPC]], '''_UserID''' will be the reserved value '''-65536'''. |
* A character can either be explicitly assigned to a user from [[Osiris/API/CharacterAssignToUser|story]], or by the game engine when a new user connects to a game. In both cases, this event gets thrown. | * A character can either be explicitly assigned to a user from [[Osiris/API/CharacterAssignToUser|story]], or by the game engine when a new user connects to a game. In both cases, this event gets thrown. | ||
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | * [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | ||
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* [[Osiris/API/IterateUsers|IterateUsers]] | * [[Osiris/API/IterateUsers|IterateUsers]] | ||
− | [[Category:Osiris Events]] | + | [[Category:Osiris Events|CharacterReservedUserIDChanged]] |
Latest revision as of 15:07, 19 December 2017
Full Definition(s)
- event CharacterReservedUserIDChanged((CHARACTERGUID)_Character, (INTEGER)_UserID)
Description
Thrown when a character gets assigned to a user, or when a character no longer is assigned to any user.
Parameters
- _Character: The character that was (re-)assigned.
- _UserID: The id of the user to which which the character was assigned.
Notes
- When a character is no longer assigned to any user, i.e. if it was a player character and was then made an NPC, _UserID will be the reserved value -65536.
- A character can either be explicitly assigned to a user from story, or by the game engine when a new user connects to a game. In both cases, this event gets thrown.