Difference between revisions of "Category:Behaviour Scripts"
From Divinity Engine Wiki
(Add some content so the link isn't red anymore) |
m |
||
Line 1: | Line 1: | ||
− | Behaviour scripts are one of the two scripting systems in the Divinity Engine. They can be used to script behaviours of items (item scripts) and characters (character scripts). Additionally, they can also catch global game events and react to those (game scripts). | + | Behaviour scripts are one of the two scripting systems in the Divinity Engine (the other is [[Osiris]]). They can be used to script behaviours of items (item scripts) and characters (character scripts). Additionally, they can also catch global game events and react to those (game scripts). |
Latest revision as of 22:09, 3 December 2017
Behaviour scripts are one of the two scripting systems in the Divinity Engine (the other is Osiris). They can be used to script behaviours of items (item scripts) and characters (character scripts). Additionally, they can also catch global game events and react to those (game scripts).
Pages in category "Behaviour Scripts"
The following 4 pages are in this category, out of 4 total.