Category:Behaviour Scripts: Difference between revisions
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Revision as of 21:09, 3 December 2017
Behaviour scripts are one of the two scripting systems in the Divinity Engine. They can be used to script behaviours of items (item scripts) and characters (character scripts). Additionally, they can also catch global game events and react to those (game scripts).
Pages in category "Behaviour Scripts"
The following 4 pages are in this category, out of 4 total.