Difference between revisions of "Osiris/API/CharacterReservedUserIDChanged"
From Divinity Engine Wiki
m |
m |
||
Line 11: | Line 11: | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | * [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | ||
+ | * [[Osiris/API/GetUserCount|GetUserCount]] | ||
+ | * [[Osiris/API/UserConnected|UserConnected]] | ||
+ | * [[Osiris/API/UserDisconnected|UserDisconnected]] | ||
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
* [[Osiris/API/IterateUsers|IterateUsers]] | * [[Osiris/API/IterateUsers|IterateUsers]] | ||
[[Category:Osiris Events]] | [[Category:Osiris Events]] |
Revision as of 14:18, 28 November 2017
Full Definition(s)
- event CharacterReservedUserIDChanged((CHARACTERGUID)_Character, (INTEGER)_UserID)
Description
Thrown when a character gets assigned to a user, or when a character no longer is assigned to any user.
Parameters
- _Character: The character that was (re-)assigned.
- _UserID: The id of the user to which which the character was assigned.
Notes
- When a character is no longer assigned to any user, i.e. if it was a player character and was then made an CharacterMakeNPC, _UserID will be the reserved value -65536.
- A character can either be explicitly assigned to a user from story, or by the game engine when a new user connects to a game. In both cases, this event gets thrown.