Material editor: Difference between revisions
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[[File:MaterialEditor.png| | [[File:MaterialEditor.png|1000px|center]] | ||
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== Components == | == Components == | ||
[[File:MaterialEditor StepByStep.png| | [[File:MaterialEditor StepByStep.png|1400px|none]] | ||
<sub>The | <sub>The material editor with each component numbered</sub> | ||
The tag editor consists of the following components: | The tag editor consists of the following components: | ||
# | # Node graph toolbar | ||
# List of available nodes | |||
# Properties of the selected node | |||
# Material preview | |||
# | |||
# | |||
# | |||
<br /> | <br /> | ||
=== | === From editor to game === | ||
When saving a material in the editor, its game files get generated automatically.<br /> | |||
While the editor file of the material can be found in your mod's data folder under "Data/Editor/Mods/YourMod/Assets/Materials",<br /> | |||
the game files can be found at "Data/Public/YourMod/Assets/Materials"<br /> | |||
To | To be able to use the material in-game, you'll have to make a material resource with the generated .lsb file from the Public folder as source. | ||
[[File:MaterialEditor_MaterialResource.png|800px|none]] | |||
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|More info on how resources work can be found here: [[Resources explanation]] | |||
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|More info on how to create a resource can be found here: [[My first: Resource]] | |||
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Latest revision as of 11:43, 2 October 2017
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Description
With the material editor, you can create your very own materials.
Materials are used for a number of purposes, among which:
- Status effect overlays (f.e. wet status)
- Terrain layers
- Effects
- Decals
Components
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The material editor with each component numbered
The tag editor consists of the following components:
- Node graph toolbar
- List of available nodes
- Properties of the selected node
- Material preview
From editor to game
When saving a material in the editor, its game files get generated automatically.
While the editor file of the material can be found in your mod's data folder under "Data/Editor/Mods/YourMod/Assets/Materials",
the game files can be found at "Data/Public/YourMod/Assets/Materials"
To be able to use the material in-game, you'll have to make a material resource with the generated .lsb file from the Public folder as source.
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More info on how resources work can be found here: Resources explanation |
More info on how to create a resource can be found here: My first: Resource |