Difference between revisions of "World map renderer panel"
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The world map renderer consists of the following components: | The world map renderer consists of the following components: | ||
+ | # New/Load/Save | ||
+ | # World bounds | ||
+ | #: Select which part of the world will be rendered to the map | ||
+ | #: Use either the full level bounds or select a trigger to define a more specified area | ||
+ | # Hidden items. | ||
+ | #: Sometimes you don't want to render certain objects such as roofs. Add them here. | ||
+ | # Maps to render | ||
+ | #: Use the "+" to put one or more maps up for rendering to the defined image | ||
+ | #: For the game itself, only one suffices. Extra maps are only for personal use (for editing separate areas before merging into one map,...) | ||
+ | # The resulting preview |
Latest revision as of 12:42, 2 October 2017
Description
The world map renderer () is used to create the game's worldmap.
Define the bounds of your world, hide unwanted objects and render the map.
Components
This article references the image at the top of the page
The world map renderer consists of the following components:
- New/Load/Save
- World bounds
- Select which part of the world will be rendered to the map
- Use either the full level bounds or select a trigger to define a more specified area
- Hidden items.
- Sometimes you don't want to render certain objects such as roofs. Add them here.
- Maps to render
- Use the "+" to put one or more maps up for rendering to the defined image
- For the game itself, only one suffices. Extra maps are only for personal use (for editing separate areas before merging into one map,...)
- The resulting preview