Part 1: creating a terrain object: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 5: Line 5:


When creating a new terrain, you get the option to select terrain size and base material.<br />
When creating a new terrain, you get the option to select terrain size and base material.<br />
* '''Size''': Start off small. A 1x1 patch is already of an adequate size (128x128 tiles) for medium sized house.
* '''Size''': Start off small. A 1x1 patch is already of an adequate size (64x64 meters) for medium sized house.
* '''Material''': You'll be asked to select a material resource from the [[Content browser]]. Good base materials for terrains can be found in the Shared folder of the Content browser. They start with ''"TR_"'' in their name.
* '''Material''': You'll be asked to select a material resource from the [[Content browser]]. Good base materials for terrains can be found in the Shared folder of the Content browser. They start with ''"TR_"'' in their name.

Revision as of 10:26, 18 September 2017

To be able to place something in the world, you'll need a terrain to place it on.
Todo that, simply head over to the Terrain Painter and create one!.

Terrain size and base material

When creating a new terrain, you get the option to select terrain size and base material.

  • Size: Start off small. A 1x1 patch is already of an adequate size (64x64 meters) for medium sized house.
  • Material: You'll be asked to select a material resource from the Content browser. Good base materials for terrains can be found in the Shared folder of the Content browser. They start with "TR_" in their name.