Difference between revisions of "Modding: Resources"
From Divinity Engine Wiki
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− | To modify an existing resource, simply press the sidebar's edit button ([[File:Checkout.png]]) or press ''"Open for Edit..."'' in the content browser's right-click menu.<br /> | + | To modify an existing resource, simply press the sidebar's edit button ([[File:Checkout.png|32px]]) or press ''"Open for Edit..."'' in the content browser's right-click menu.<br /> |
You'll get a notification as follows: | You'll get a notification as follows: | ||
Revision as of 14:36, 15 September 2017
Resources are the building blocks of all objects in the game world.
More info on how resources work can be found here: Resources explanation and here: My first: Resource |
More info on the content browser, where you'll be managing resources, check this page: Content browser |
To modify an existing resource, simply press the sidebar's edit button () or press "Open for Edit..." in the content browser's right-click menu.
You'll get a notification as follows:
Identifying modded resources
A modded resource is marked grey in the content browser and has it's "Active" property set to "False".
To quickly find the modded version that is going to be active in-game, simply select "Go To Active Resource.." in the right-click menu.