Difference between revisions of "Osiris/API/DialogAddCharacter"

From Divinity Engine Wiki
Jump to: navigation, search
(Osiris Core APIs)
 
m
Line 6: Line 6:
 
* Take care that '''_Character''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
 
* Take care that '''_Character''' is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
 
===== See Also =====
 
===== See Also =====
* Helper [[Osiris/Shared/Proc_StartDialog]]
+
* Helper [[Osiris/Shared/PROC_StartDialog|PROC_StartDialog]]
 
   
 
   
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 20:56, 25 August 2017

Full Definition(s)
  • call DialogAddCharacter('(INTEGER)_Inst,(CHARACTERGUID)_Character)
Description

Adds player _Character as an observer to the ongoing dialog with ID _Inst. I.e., _Character will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

Notes
  • Take care that _Character is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
See Also