From Divinity Engine Wiki
- event GlobalFlagCleared((STRING)_FlagName)
This event is raised when a global flag gets cleared/unset from Osiris, a behaviour script or a dialog.
- _FlagName: The name of the global flag that was cleared/unset.
- If you unset a global flag that was not set in the first place (or that was previously already unset), this event will not be raised.