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Full Definition(s)
  • call AddEntryToCustomBook((STRING)_Bookname, (STRING)_Entryname)

If a custom book with the identifier _Bookname does not yet exist, this call internally creates a new "custom book" with that identifier.

Next, it adds the text associated with the translated string key _Entryname after the existing text in _Bookname (if any).

  • _Bookname is an arbitrary identifier of your choice. It does not have to correspond to any in-game item or translated string.
  • If you try to add the same translated string key multiple times to the same book, nothing will happen after the first time.
See Also