My first: Root template

From Divinity Engine Wiki
Revision as of 11:59, 15 September 2017 by Jbotteram (talk | contribs)
Jump to: navigation, search

Description

Root templates are the building blocks of Divinity: Original Sin 2. Every entity in the game, from candle holders to monsters, and even the player character itself, is an instance of a root template.

Objects in levels are most commonly local templates. Local templates are instances of root templates that have been placed in a level.

When local templates are made global, they become global templates. Global templates exist across levels in a project.

To summarize:

  • Root templates define a placeable entity
    • Local templates are instances of root templates placed in a level
    • Global templates are local templates that exist across multiple levels (such as origin characters)


Creating a root template

There are several types of root templates. The most important types are TemplateType Character.png characters, TemplateType Item.png items and TemplateType Scenery.png sceneries.

In this tutorial, we will be creating a new scenery type root template. Sceneries are simple, static objects, such as trees and rocks.


Step 1: Opening the Root Template Panel

To create a new root template, we first need to open up the RootTemplatePanel Icon.png Root template panel.