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Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource

Root template

Full elements

Item

Character

Terrain

Series: Skill

Part 1: Creating a new skill

Part 2: Creating a skill from existing

Part 3: Creating and using a skillbook

Character creation class

Character creation origin