Difference between revisions of "My first..."

From Divinity Engine Wiki
Jump to: navigation, search
(Item)
(Base elements)
Line 1: Line 1:
 +
== Mods ==
 +
 +
=== [[My first: Adventure| Adventure]]===
 +
=== [[My first: Add-on| Add-on]]===
 +
 
== Base elements ==
 
== Base elements ==
 
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br />
 
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.<br />

Revision as of 12:19, 14 September 2017

Mods

Adventure

Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource

Root template

Full elements

Item

Character

Terrain

Skill

Character creation class

Character creation origin