Interaction modes
From Divinity Engine Wiki
Contents
Description
Interaction modes are tools that allow you to manipulate templates in your level.
Interaction Modes
Templates
- Select
- Select templates
- Translate
- Move templates
- Rotate
- Rotate templates
- Scale
- Scale templates
- Create
- Create templates (select in the root template panel)
Terrain
- Paint
- Paint terrain layers
- Raise
- Raise terrain height
- Lower
- Lower terrain height
- Flatten
- Flatten terrain height
- Smooth
- Smooth terrain
- Slope
- Create a slope on the terrain from point A to B
- Cut
- Cut 1x1 meter cells out of the terrain
- Resize
- Resize the terrain
See Terrain panel.
AI
- Select Partial
- Select AI grid cells for partial generation
- Paint Square
- Paint on the AI grid with a square brush
- Paint Round
- Paint on the AI grid with a round brush
See AI grid panel.
Triggers
Poly Triggers
- Select Control Point
- Select and/or move poly trigger control points
- Add Control Point
- Add poly trigger control points
- Insert Control Point
- Insert a poly trigger control point between two others
- Raise Control Point
- Change the height of a poly trigger
Instances
- Checkout Cells
- Checkout instance batches in 64x64 meter cells
- Paint
- Paint instances
- Update
- Update instances
- Align
- Align instances
Decals
See Decal painter panel.
Light Probes
Interaction Mode Options
Most interaction modes have customizable options. To configure interaction modes, you can right click their icon or click the "All Options" button.