Difference between revisions of "World outliner"

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#Location filters (local, global and global other)
 
#Location filters (local, global and global other)
 
#Decal filters(painted, standard and volumetric decals)
 
#Decal filters(painted, standard and volumetric decals)
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Revision as of 15:13, 3 August 2017

Worldoutliner-overview.png


Description

The world outliner provides an overview of all the entities in the active level.
You can use this panel to view and organize everything in your level.

More info on the different entities can be found here: Entity types


Toolbar

WorldOutlinerToolbar.png

The toolbar


  1. Search filter
  2. Entity type filter
  3. Show/Hide all layers
  4. Lock/Unlock all layers
  5. Track selection (selection in game gets automatically selected in the panel)
  6. Location filters (local, global and global other)
  7. Decal filters(painted, standard and volumetric decals)
More info on local and global entities can be found here: Templates explanation
More info on decals: Decals


Filters

Roottemplatepanel-filters.png

You can group items into filter folders


Entries can be dragged in to a filter folder to organize them and provide a better overview of the root templates.
New filters can be created via the context menu.


Entries

Roottemplatepanel-entries.png

All available entries


This simply shows all the entries according to the active filters.
Blue entries are the ones that reside in the current (active) project.