Difference between revisions of "Talk:Skill creation"

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(UseCharacterStats: new section)
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Contaminate,Chance,Duration<br />
 
Contaminate,Chance,Duration<br />
 
[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 09:00, 25 June 2018 (CEST)
 
[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 09:00, 25 June 2018 (CEST)
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== UseCharacterStats ==
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Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.
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For instance, with this skill:
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<pre>
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new entry "Target_Wikimod_TestSkill_A"
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type "SkillData"
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using "Target_MosquitoSwarm"
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data "Ability" "Rogue"
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data "DisplayName" "Mosquito Swarm (Character Stats)"
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data "Requirement" "MeleeWeapon"
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data "UseCharacterStats" "Yes"
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</pre>
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Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.
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Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, adding that information could be helpful for those wanting to make missable skills.

Revision as of 00:23, 23 July 2018

Incorrect Info

Surface creation actually works like this: CreateSurface,Radius,Duration,Type,Chance,Hole Lofgren (talk) 08:58, 25 June 2018 (CEST)

Hidden Parameters

Some of the functions, at least in the skill properties section, have hidden parameters that are unused in the base game. Here is what I've discovered so far:
Douse,Radius,Chance?
Freeze,Chance,Duration,?,Radius
Contaminate,Chance,Duration
Lofgren (talk) 09:00, 25 June 2018 (CEST)

UseCharacterStats

Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.

For instance, with this skill:

new entry "Target_Wikimod_TestSkill_A"
type "SkillData"
using "Target_MosquitoSwarm"
data "Ability" "Rogue"
data "DisplayName" "Mosquito Swarm (Character Stats)"
data "Requirement" "MeleeWeapon"
data "UseCharacterStats" "Yes"

Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.

Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, adding that information could be helpful for those wanting to make missable skills.