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  • <sub>An overview of the Combat Group Panel</sub><br /><br /> The Combat Group panel is a panel that outlines all the [[Combat Group|Combat Groups]] in the current level.
    11 KB (1,895 words) - 13:40, 2 October 2017
  • === [[Community: Combat groups | Combat groups]] ===
    1 KB (127 words) - 16:50, 7 September 2017
  • Thrown when an object (character or item) has entered a combat and all combat initialisation related to this object has finished. * '''_Object''': The object that has entered the combat
    2 KB (251 words) - 15:32, 13 August 2021
  • ...Mode''', this will toggle Peace Mode on/off, allowing enemies to not enter combat with the players automatically
    8 KB (1,368 words) - 20:23, 30 August 2017
  • * '''AbilityChange''': Encompasses both Civil and Combat abilities (can be weighted). '''TODO''': A list of these abilities. ...mStartingCombatAbilityPoints''': If not weighted, must match the number of combat ability points assigned '''(required)'''.
    9 KB (822 words) - 16:31, 26 August 2017
  • * '''Cooldown''', the cooldown in turns. Can be set to -1 for a once per combat skill. * '''Requirements''', conditional requirements: Combat, Immobile (typically checking !Immobile for teleport skills)
    14 KB (2,074 words) - 15:52, 19 February 2018
  • <li>USAGE COMBAT: can only be executed during combat when its the turn of the object</li> <li>USAGE WAITING: can only be executed during combat when waiting for its turn</li>
    23 KB (3,666 words) - 20:20, 11 December 2018
  • ...anLogo_Icon.png|32px]] <big><b>[[Scripting in New Talents, Attributes, and Combat Abilities]]</b></big>
    2 KB (349 words) - 10:14, 23 July 2018
  • [[File:LarianLogo_Icon.png|32px]] <big><b>[[Combat AI]]</b></big>
    1 KB (199 words) - 18:14, 20 February 2018
  • [[File:CombatGroupPanel_Icon.png|32px]] <big><b>[[Combat group panel]]</b></big>
    2 KB (239 words) - 16:32, 7 February 2018
  • ...that are in combat are automatically force updated for the duration of the combat.
    2 KB (292 words) - 12:40, 23 May 2019
  • [[File:CombatGroupPanel_Icon.png|32px]] <big><b>[[Community: Combat groups | Combat groups]]</b></big>
    3 KB (402 words) - 14:28, 2 October 2017
  • There are four properties under this category : Talents, Attributes, Combat and Civil ability points. <br />
    4 KB (630 words) - 10:10, 23 October 2017
  • ...target multiplier for targets that are not part of the source character's combat
    23 KB (3,433 words) - 12:40, 1 March 2018
  • Switches the current combat turn to '''_Target''', so that it can act immediately. * '''_Target''' must be in a combat.
    952 bytes (119 words) - 12:27, 2 October 2018
  • <li>COMBAT</li>
    2 KB (309 words) - 09:07, 4 April 2018
  • ...ains the character '''_Char''' and the '''_ID''' of the combat. Entering a combat will also clear any previous '''DB_CombatCharacters''' and '''DB_WasInComba ...s defined that contains the character '''_Char''' and the '''_ID''' of the combat
    1 KB (138 words) - 09:36, 6 July 2018
  • ...anLogo_Icon.png|32px]] <big><b>[[Scripting in New Talents, Attributes, and Combat Abilities]]</b> [[File:LarianLogo_Icon.png|32px]] <b><font color='green'>AP
    6 KB (911 words) - 10:26, 23 July 2018
  • ...and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...);
    2 KB (195 words) - 10:57, 24 April 2019
  • Thrown when an object is in combat, and its current turn has ended.
    612 bytes (63 words) - 16:15, 19 December 2017

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