Difference between revisions of "Setup: Maya Exporter"

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The files should be present in the editor data (insert path approximate here)<br />
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The files should be present in the editor data ''~DivinityEngineDataPath~\Data\Editor\Tools\Maya\''<br />
 
These scripts were written for Maya 2015 on Windows.<br />
 
These scripts were written for Maya 2015 on Windows.<br />
 
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Revision as of 15:45, 10 November 2017

The files should be present in the editor data ~DivinityEngineDataPath~\Data\Editor\Tools\Maya\
These scripts were written for Maya 2015 on Windows.

All the files you need you'll find in ~DivinityEngineDataPath~\Data\Editor\Tools\Maya\

To have the granny plugin working in Maya 2015 copy larian_maya2015_x64.mll to your maya plugin folder ~Maya2015InstallFolder~\Maya2015\bin\plug-ins
To have the scripts working in Maya 2015 copy the userSetup.py and LarianStudiosModTools folder into ~YourDocuments~\maya\scripts

When starting up Maya the userSetup.py should automaticly create a Larian_Mod_Tools shelf for you with the relevant scripts saved into buttons.

Once you have launched Maya with this userSetup for the first time use the modify path script (ModP Button on the shelf) to set up your divinity engine data path for the exporter. This info will be saved in you maya scripts folder.


For advanced users

If you already have a python userSetup file taking care of several preferences you can add this method and add a call to it during your start up sequence:


def scriptRun():
    mainPath = os.environ['MAYA_APP_DIR']+ "/scripts/LarianStudiosModTools/" #Best guess for maya path install 
    #Load toolbar creation script
    setupScript = imp.load_source('secondary', mainPath+"LarianToolbarSetup.py")
    setupScript.run() 


Then you only need to copy the LarianStudiosModTools folder