Difference between revisions of "Scripting damage types"
From Divinity Engine Wiki
Line 7: | Line 7: | ||
<li>Magic</li> | <li>Magic</li> | ||
<li>Chaos</li> | <li>Chaos</li> | ||
− | |||
<li>Fire</li> | <li>Fire</li> | ||
<li>Air</li> | <li>Air</li> | ||
Line 13: | Line 12: | ||
<li>Earth</li> | <li>Earth</li> | ||
<li>Poison</li> | <li>Poison</li> | ||
+ | <li>Shadow</li> | ||
</ol> | </ol> |
Latest revision as of 09:16, 4 April 2018
This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following damage types can be used in script:
- Physical
- Piercing
- Corrosive
- Magic
- Chaos
- Fire
- Air
- Water
- Earth
- Poison
- Shadow