Difference between revisions of "Part 1: creating a terrain object"

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To be able to place something in the world, you'll need a terrain to place it on.<br />
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This article is part of a series on how to create and edit a terrain. To learn about the terrain panel, head over to [[Terrain Painter|Terrain panel]].
Todo that, simply head over to the [[Terrain panel|Terrain Painter]] and create one!.
 
  
== Terrain size and base material ==
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| [[Part 1: creating a terrain object]]
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When creating a new terrain, you get the option to select terrain size and base material.<br />
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This article describes how to create an flat, 64x64 meter terrain object.
* '''Size''': Start off small. A 1x1 patch is already of an adequate size (64x64 meters) for medium sized house.
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* '''Material''': You'll be asked to select a material resource from the [[Content browser]]. Good base materials for terrains can be found in the Shared folder of the Content browser. They start with ''"TR_"'' in their name.
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<br />
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== Introduction ==
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Creating and editing terrains is a relatively easy process, although it takes time to master.
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The Divinity Engine 2 offers several tools for editing terrains, but to get there we first need to create a terrain object in our level.
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<br />
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== Creating a terrain object ==
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=== Step 1: Opening the Terrain Panel ===
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[[File:Step0_OpenTerrainPanel.png|none]]
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<sub>The Terrain Panel button</sub>
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First, open the [[File:TerrainPainterPanel_Icon.png|32px]] [[Terrain Painter|Terrain Panel]].

Revision as of 16:28, 19 September 2017

This article is part of a series on how to create and edit a terrain. To learn about the terrain panel, head over to Terrain panel.

Part 1: creating a terrain object

This article describes how to create an flat, 64x64 meter terrain object.


Introduction

Creating and editing terrains is a relatively easy process, although it takes time to master.

The Divinity Engine 2 offers several tools for editing terrains, but to get there we first need to create a terrain object in our level.


Creating a terrain object

Step 1: Opening the Terrain Panel

Step0 OpenTerrainPanel.png

The Terrain Panel button


First, open the TerrainPainterPanel Icon.png Terrain Panel.