Difference between revisions of "Osiris/Shared/ProcCharacterMoveToAndTalk"

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(Created page with "===== Full Definition(s) ===== * PROC '''ProcCharacterMoveToAndTalk'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(STRING)'''''_Dialog''', ''(INTEGE...")
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Revision as of 20:41, 8 July 2018

Full Definition(s)
  • PROC ProcCharacterMoveToAndTalk((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Dialog, (INTEGER)_IsAutomated, (STRING)_MoveEvent, (INTEGER)_Running, (REAL)_TimeOut)
  • PROC ProcCharacterMoveToAndTalk((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Dialog, (INTEGER)_IsAutomated, (STRING)_MoveEvent, (INTEGER)_Running, (REAL)_TimeOut, (INTEGER)_CheckForFallBackPlayers, (INTEGER)_ForcePartyCheck)
Description

Moves the character _Character to _Target and starts the dialog _Dialog once _Character is close enough to _Target.

Notes
  • This is a wrapper around the Osiris call CharacterMoveToAndTalk. It takes care of possible events that may occur while the character walks to the target (e.g. the character might die or another level might be loaded).
See Also