Difference between revisions of "Osiris/Shared/PROC Follow"

From Divinity Engine Wiki
Jump to: navigation, search
(Fixed formatting, removed the _Running parameter since it doesn't currently exist in _PROC. Removed the Return Value section since it's a call.)
(No difference)

Revision as of 13:22, 19 March 2021

Full Definition(s)
  • PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,(CHARACTERGUID)_Target)
Description

Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards.

Notes
See Also