Osiris/Shared/DB OneShotPlayerTrigger

From Divinity Engine Wiki
Revision as of 13:04, 30 November 2018 by Tinkerer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • DB OneShotPlayerTrigger((TRIGGERGUID)_Trigger)
  • ProcOneShotTriggerEntered((CHARACTERGUID)_Player,(TRIGGERGUID)_Trigger)
Description

Adding a trigger to the database registers the _Trigger for all players and ensures the trigger only fires once, calling the ProcOneShotTriggerEntered procedure when this happens, with the entering _Player and the _Trigger as parameters.

Notes
  • Simply registering a trigger and then unregistering it when you get the first CharacterEnteredTrigger event is not safe: if the party teleports somewhere together, multiple events may be thrown simultaneously.
See Also