Difference between revisions of "Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent"

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m (Link DB_GiveTemplateFromPlayerDialogEvent)
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Defining this database means that if the character/object flag '''_event''' gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template '''_template''' to the [[Osiris/Shared/DB_DialogPlayers|first player]] in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag '''_success''' will be set on that NPC. Otherwise nothing happens.
 
Defining this database means that if the character/object flag '''_event''' gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template '''_template''' to the [[Osiris/Shared/DB_DialogPlayers|first player]] in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag '''_success''' will be set on that NPC. Otherwise nothing happens.
 
===== Notes =====
 
===== Notes =====
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* See [[Osiris/Shared/DB_GiveTemplateFromPlayerDialogEvent|DB_GiveTemplateFromPlayerDialogEvent]] for an example and a warning about frame delays.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]]
 
* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]]

Revision as of 16:17, 8 October 2017

Full Definition(s)
  • DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description

Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.

Notes
See Also