Difference between revisions of "Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent"

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(DB_GiveTemplateFromNpcToPlayerDialogEvent documentation)
 
m (Link DB_GiveTemplateFromPlayerDialogEvent)
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* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]]
 
* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]]
 
* [[Osiris/API/ItemTemplateRemoveFrom|ItemTemplateRemoveFrom]]
 
* [[Osiris/API/ItemTemplateRemoveFrom|ItemTemplateRemoveFrom]]
 +
* Helper [[Osiris/Shared/DB_GiveNewItemFromTemplateEvent|DB_GiveNewItemFromTemplateEvent]]
 +
* Helper [[Osiris/Shared/DB_GiveTemplateFromPlayerDialogEvent|DB_GiveTemplateFromPlayerDialogEvent]]
 
* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]]
 
* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]]
* Helper [[Osiris/Shared/DB_GiveNewItemFromTemplateEvent|DB_GiveNewItemFromTemplateEvent]]
+
 
 
 
[[Category:Osiris Shared Mod Helpers]]
 
[[Category:Osiris Shared Mod Helpers]]

Revision as of 16:16, 8 October 2017

Full Definition(s)
  • DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description

Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.

Notes

/

See Also