Difference between revisions of "Osiris/API/StartVoiceBark"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 9: Line 9:
 
* [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]]
 
* [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]]
 
* [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]]
 
* [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]]
 +
* [[Osiris/API/VoiceBarkEnded|VoiceBarkEnded]]
 
* [[Voice_Bark_editor|Voicebark editor]]
 
* [[Voice_Bark_editor|Voicebark editor]]
  
 
[[Category:Osiris Calls|StartVoiceBark]]
 
[[Category:Osiris Calls|StartVoiceBark]]

Revision as of 15:37, 6 February 2019

Full Definition(s)
  • call StartVoiceBark((STRING)_Bark, (CHARACTERGUID)_Source)
Description

Starts a Voicebark named _Bark on the _Source character, selecting an automatic dialogue based on that character's nearby party members.

Notes
  • See the Voicebark editor for the specifics on how the voicebark selects the AD that will be played.
  • In addition to the regular events for starting an automated dialogue, a VoiceBarkStarted will be sent if the voicebark succeeds in selecting a fitting dialogue, and VoiceBarkFailed otherwise.
See Also