Difference between revisions of "Osiris/API/SavegameLoaded"

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(Documented the SavegameLoaded event)
 
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* As mentioned above, this event gives you the version of the game ''binary'' that was used to create the savegame. There is, unfortunately, no way to obtain the version of a mod at this time. However, you can implement such versioning for your own mods very easily. See the link below for more information.
 
* As mentioned above, this event gives you the version of the game ''binary'' that was used to create the savegame. There is, unfortunately, no way to obtain the version of a mod at this time. However, you can implement such versioning for your own mods very easily. See the link below for more information.
 
===== See Also =====
 
===== See Also =====
* [[Mod_versioning|Mod versioning]]
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* [[Modding:_Versioning|Mod versioning]]
 
   
 
   
[[Category:Osiris Events]]
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[[Category:Osiris Events|SavegameLoaded]]

Latest revision as of 16:16, 19 December 2017

Full Definition(s)
  • event SavegameLoaded((INTEGER)_Major, (INTEGER)_Minor', (INTEGER)_Revision, (INTEGER)_Build)
Description

Thrown when a when a savegame gets loaded.

Parameters
  • _Major: the major part of the version number of the game binary that was used to create the savegame.
  • _Minor: the minor part of the version number of the game binary that was used to create the savegame.
  • _Revision: the revision part of the version number of the game binary that was used to create the savegame.
  • _Build: the build part of the version number of the game binary that was used to create the savegame.
Notes
  • As mentioned above, this event gives you the version of the game binary that was used to create the savegame. There is, unfortunately, no way to obtain the version of a mod at this time. However, you can implement such versioning for your own mods very easily. See the link below for more information.
See Also