Difference between revisions of "Osiris/API/OpenMessageBoxYesNo"

From Divinity Engine Wiki
Jump to: navigation, search
(Created page with "===== Full Definition(s) ===== * call '''OpenMessageBoxYesNo'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_message''') ===== Description ===== Shows a message box wi...")
(No difference)

Revision as of 11:40, 28 August 2018

Full Definition(s)
  • call OpenMessageBoxYesNo((CHARACTERGUID)_character, (STRING)_message)
Description

Shows a message box with Yes/No buttons. For catching the response look at the new event MessageBoxYesNoClosed. Where _message is a translated string key.