Osiris/API/DialogEnded

From Divinity Engine Wiki
Jump to: navigation, search
Full Definition(s)
  • event DialogEnded((STRING)_Dialog, (INTEGER)_InstanceID)
Description

Thrown once an interactive dialog has ended.

Parameters
  • _Dialog: The name of the dialog.
  • _InstanceID: Unique identifier for this interactive dialog instance.
Notes
  • Automated dialogs will throw an AutomatedDialogEnded event instead.
  • Even if the attempt to start an interactive dialog failed and a DialogRequestFailed event was thrown, you will still get a DialogEnded event as well.
  • This event is not thrown if StartDialog_Internal returned that it failed to start the dialog. Conversely, if that routine returned success, this event will always be thrown regardless of any subsequent errors.
See Also