Osiris/API/DialogAddActorAt

From Divinity Engine Wiki
Revision as of 11:28, 12 July 2019 by Tinkerer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • call DialogAddActorAt((INTEGER)_InstanceID, (GUIDSTRING)_Actor, (INTEGER)_Index)
Description

Adds character or item _Actor to the ongoing dialog with ID _InstanceID in speaker slot _Index. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).

Notes
  • Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2 Classic) Used to be DialogAddCharacterAt.
See Also