Difference between revisions of "Osiris/API/CharacterTeleportPartiesToTriggerWithMovieRequestCallback"

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* call '''CharacterTeleportPartiesToTriggerWithMovieRequestCallback'''(''(TRIGGERGUID)'''''_Trigger''', ''(STRING)'''''_Event''')
 
* call '''CharacterTeleportPartiesToTriggerWithMovieRequestCallback'''(''(TRIGGERGUID)'''''_Trigger''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
Prepares to teleport all player characters to '''_Trigger'''. This call will register the trigger internally, and then throw a [[Osiris/API/TeleportRequestMovie|TeleportRequestMovie]] event with name '''_Event''' for each [[Osiris/API/CharacterGetReservedUserID|user]]. Once [[Osiris/API/CharacterSetTeleportMovie|CharacterSetTeleportMovie]] has subsequently been called for every user, all player character will finally be teleported and the requested movies will be played (can be a different movie for each user). Whenever a player character arrives at its destination, a story event with the same '''_Event''' name will be thrown for them.
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Prepares to teleport all player characters to '''_Trigger'''. This call will register the trigger internally, and then throw a [[Osiris/API/TeleportRequestMovie|TeleportRequestMovie]] event with name '''_Event''' for each [[Osiris/API/CharacterGetReservedUserID|user]]. Once [[Osiris/API/CharacterSetTeleportMovie|CharacterSetTeleportMovie]] has subsequently been called for every user, all player characters will finally be teleported and the requested movies will be played (can be a different movie for each user). Whenever a player character arrives at its destination, a story event with the same '''_Event''' name will be thrown for them.
  
 
This call can be used to move all players to a new level.
 
This call can be used to move all players to a new level.

Latest revision as of 18:43, 20 February 2019

Full Definition(s)
  • call CharacterTeleportPartiesToTriggerWithMovieRequestCallback((TRIGGERGUID)_Trigger, (STRING)_Event)
Description

Prepares to teleport all player characters to _Trigger. This call will register the trigger internally, and then throw a TeleportRequestMovie event with name _Event for each user. Once CharacterSetTeleportMovie has subsequently been called for every user, all player characters will finally be teleported and the requested movies will be played (can be a different movie for each user). Whenever a player character arrives at its destination, a story event with the same _Event name will be thrown for them.

This call can be used to move all players to a new level.

Notes
  • _Trigger must be global if it is located in a different level.
  • Use TeleportTo if you want to teleport individual characters.
  • This call is not used in the DOS2 main campaign. It was added because at some point we planned to show a different movie for each origin character between the Tutorial level and Fort Joy.
See Also