From Divinity Engine Wiki
- call CharacterUseSkill((CHARACTERGUID)_Character, (INTEGER)_Enabled, (INTEGER)_Immediately)
Makes _Character draw (_Enabled = 1) or sheathe (_Enabled = 0) their weapons. If _Immediately is 1, the (un)sheathing animation is skipped and the unsheathed status is (un)set immediately.
- Setting the fight mode only changes the visual appearance of the character. It has no gameplay consequences, except for players (NPCs may comment on a player walking around with unsheathed weapons).
- When a character joins a combat as an active participant, it will draw its weapons (and sheathe them again when leaving).