From Divinity Engine Wiki
- call CharacterMoveToAndTalk((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_DialogID, (INTEGER)_IsAutomated, (STRING)_MoveID, (INTEGER)_Running, (REAL)_TimeOut)
Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the CharacterMoveToAndTalkRequestDialog event will be thrown with the _Character, _Target, _DialogID, _IsAutomated and _MoveID parameters.
If the _Character does not exist or is dead, if _Target does not exist or is dead/destroyed or is in a different level, or if it takes longer than _TimeOut seconds seconds to reach _Target, a CharacterMoveToAndTalkFailed event will be thrown instead.
- This call does not actually start a dialog once _Character reaches target. You have to do that yourself when you receive the CharacterMoveToAndTalkRequestDialog event.