Difference between revisions of "Osiris/API/CharacterMissedBy"

From Divinity Engine Wiki
Jump to: navigation, search
m
(Fixed order of _Attacker and _AttackerOwner parameters)
Line 1: Line 1:
 
===== Full Definition(s) =====
 
===== Full Definition(s) =====
* event '''CharacterMissedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_Attacker''', ''(CHARACTERGUID)'''''_AttackerOwner''')
+
* event '''CharacterMissedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_AttackerOwner''', ''(CHARACTERGUID)'''''_Attacker''')
 
===== Description =====
 
===== Description =====
 
Thrown when a character misses an attack from another character.
 
Thrown when a character misses an attack from another character.

Revision as of 01:07, 25 February 2018

Full Definition(s)
  • event CharacterMissedBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_AttackerOwner, (CHARACTERGUID)_Attacker)
Description

Thrown when a character misses an attack from another character.

Parameters
  • _Defender: The character that received/defended the attack.
  • _Attacker: The character that attacked the _Defender.
  • _AttackerOwner: The character that owns the _Attacker character.
Notes
  • _AttackerOwner can be the same character as _Attacker, _AttackOwner will be different in the case of summoned characters.
See Also